Community Tables
IEDC MEC
Brief Description
Introduction
The main idea is to provide as many opportunities and hands-on experience to the wide range of audiences attending IndiaFOSS 3.0. To achieve this, we have decided to have 4 parallel activities at our stall, to engage individuals with different interests. Our stall will include technical and non-technical activities, for students as well as working professionals.
Idea No: 1
Capture the Flag
Description:
This is a fun game in which participants attempt to find text strings, images, ciphers, etc, called "flags", which are secretly hidden in purposefully-vulnerable programs or websites. These flags will help them to cover various levels and reach the end of the game.
- After registration, the participants will be briefed about the rules, objectives, and the concept of finding "flags".
- Participants will then have to explore and analyze the software, looking for hidden flags. To find the flags, they may need to exploit vulnerabilities, solve puzzles, reverse-engineer code, or use other hacking techniques.
- The difficulty typically increases as they move forward, requiring more advanced skills and knowledge.
- Upon successful completion of the game, the participants will receive chocolates.
Value Provision:
- Skills Development: Participants gain hands-on experience in identifying vulnerabilities and securing systems.
- Problem-Solving: The game requires participants to think critically, solve puzzles, and use creative problem-solving techniques.
- Risk-Free Environment: Participants can experiment and make mistakes in a controlled environment, enhancing their learning without causing harm.
Estimated time per participant: 10-15 minutes
Possible requirements/expenses: Laptops, Wi-Fi, chocolates
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Idea No: 2
Patch-Up Challenge
Description:
- Participants receive a snippet of code (Python or any other language) with technical and syntax errors.
- Their task is to submit a Pull Request (PR) with corrections.
- Prizes: FOSS goodies for winners.
Value Provision:
- Technical Skill Refinement: Participants have the chance to sharpen their coding skills by identifying and rectifying specific technical and syntax errors.
- Critical Thinking and Efficiency: Participants are challenged to think critically and act efficiently as they diagnose and address bugs, instilling problem-solving skills that are transferable to various technical scenarios.
- Engaging Learning Environment: Through the Patch-Up Challenge, learning becomes engaging, fun, and highly interactive.
Estimated time per participant: 5 minutes
Possible requirements/expenses: Laptops, FOSS goodies
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Idea No: 3
Centre a div challenge
Description:
- HTML Structure: The provided HTML contains a div element with the class "centred-div."
- CSS Repair Task: Participants are tasked with fixing the broken CSS code located in the "styles.css" file.
- Centering Goal: The main objective is to center the "centered-div" both horizontally and vertically on the webpage.
- Aesthetics Enhancement: Participants are encouraged to improve the background and text colors to enhance the visual appeal of the centered content.
- Time Limit: Each challenge has a time limit of 4 minutes for participants to complete the CSS fixes and aesthetic improvements.
- Winners get FOSS goodies.
Value provision:
- Innovation: Participants are encouraged to think outside the box and come up with innovative solutions to problems. This fosters a culture of continuous improvement and creativity.
- Open Source and Sharing: Participants may be encouraged to make their designs available to the public, fostering a spirit of collaboration and information sharing.
Estimated time per participant: 5 minutes
Possible requirements/expenses: Laptops, FOSS goodies
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Idea No: 4
Elevator Pitch
Description:
This is an engaging and interactive event that encourages participants to create compelling pitches for a variety of products.
- The participant can choose one among the various items displayed in the stall. These items include pens, soap, toothpicks, etc.
- The participant will then be asked to convincingly present and sell the chosen item to a stranger at the conference.
- Upon successfully closing the sale, participants will be rewarded with chocolates as a token of their accomplishment.
Value Provision:
- Skill development: Participants are given an opportunity to practice and showcase their communication and salesmanship skills.
- Networking: This fun game encourages interaction among the attendees.
- Fun learning: By providing constructive feedback, the participants learn essential skills in an engaging and memorable way.
Estimated time per participant: 5-7 minutes
Possible requirements/expenses: chocolates, items for sale
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Supporting Links
- https://blog.iedcmec.in/
- https://www.instagram.com/reel/CsOaPSwOYQk/?igshid=MzRlODBiNWFlZA==
- https://indiafoss.net/kochi/2022?fbclid=PAAabEluMpUMKc5rOegzGZL_KG-VOdYAKamGpQomW9OWoAOWSQ5WZ70b1COus
- https://www.instagram.com/p/Cl9QIRuPHkC/?igshid=MTc4MmM1YmI2Ng==
- https://www.instagram.com/p/CnTSL3rP6O0/?igshid=MTc4MmM1YmI2Ng==
- https://kochi.debutsav.in/
- https://technopreneur.co.in/